Shader Fills
TypeStyler's Shader effect is another fill type that allows you to
choose from over a hundred included shader balls. Shader fills are
great for giving your objects a simulated 3D effect. Shader fills
work best on larger objects.
To apply a Shader fill make sure your object is selected and select
the Shader radio button, your object will be filled with the
default aqua shader effect. To choose one of the other Shader balls
click on the "Custom" button. This opens a side drawer off of the
Style Workshop. There are 4 tabs, choose the tab named
"Shader."
With the drawer open each Shader ball can be further customized by
using the Shader Height, Shader Scale and Shader Hue sliders. The
star that represents the selected Shader also acts as a lighting
trackball. By clicking and dragging the star the lighting direction
also changes. Clicking "Reset" resets the selected Shader back to
its default settings.
Under the heading "Fill Kind" there 2
choices. When Fill is selected, the
object is filled with the current color or image that is selected.
When Stroke is selected the object is
outlined in the current color or image that is selected
The Softness area has 2 popup slider
controls. The first one controls the Blur. Blur works by softening
the hard edges of the object and to smooth out the transition
between 2 colors. The Noise slider
allows you to add interesting texture effects similar to that of a
bad television signal.
Fill Opacity is used to set the overall
transparency of the selected object. You can also add an Opacity
Mask to your object by choosing one of the predefined opacity masks
from the Mask palette or by using the either of the Fill Opacity
sliders. The In and Out sliders control the object's transparency
based on the values of black and white in the mask with white being
visible and black being transparent.
Outlines and Inlines
Both outlines and inlines are drawn around the outside boundaries
of the characters in an object. The inner line is called the Inline
and the outer line is called the Outline. If you make them the same
color, the result looks like a fat outline (this is also determined
by the line weight; see “Line Width Slider” below). If you make
them different colors, or patterns, you can create many effects. A
white inline with a black outline, for example, can create a formal
or classic look. If you only want a single line around a type
character, you can use either an inline or an outline, and the
result will look the same.
To create either an Inline or Outline, select Inline or Outline and
and make sure that Inline or Outline checkbox is checked. The same
fill options are used for the main object, shadow, inline, and
outline. The current inline or outline fill is displayed in the box
next to Inline or Outline. The current fill color, image or pattern
is highlighted in the appropriate palette. Unchecking either the
Inline or Outline checkbox turns off the existing inline or
outline.
Note: Shadows with
Three-D Block fills cannot be inlined or outlined. Use the Zoom
Effect option to create block inline, outline effects.
Line Width Slider
When either Inline or Outline are selected, a line width slider
appears near the bottom of the Style Workshop. The line width
slider gives you choices of line widths, ranging from a hairline
(one point or pixel wide) to a line forty points thick. |
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