Distortions and the Shaper Tool
Settings
The Shaper Tool
The 45 shapes included in the Shape Library are the most popular
text shapes, however TypeStyler is not intended to deliver just the
basics. You can customize these shapes with ease, and by keeping a
file of your documents that contain customized shapes (somewhat
like saving templates), you can add to the overall selection of
shapes that are available to you. The most powerful means of
customizing TypeStyler's basic text shapes is with the Shaper tool
and the Distortion menu options that work with it.
The Shaper tool bends and stretches the shapes of TypeStyler
objects. Located in the Tool Palette of the main window, the Shaper
is actually a pair of tools. The tool that reshapes the top of the
text block (the Cap Height, the font's maximum height) is the top
green line, and the one that reshapes the bottom of the text block
(the baseline) is the bottom green line. The Shaper tool can appear
as a pair of straight lines, curves, a line and a curve, or in the
case of circular text, two arcs. You can use the Shaper tool on any
shape of text or panel object.
The Distortion Menu
Options in the Distortion menu allow you to constrain the object
while you shape it. In the Distortion menu's Distortion Options
submenu, you can select Flexible (the default), Parallel, Square,
or Rectangular and then distort text objects freely between the
Shaper lines or curves; or you can choose Align Top or Align Bottom
to make the object "hug" the contours of the top or the bottom.
Choose whether a filled image is clipped or distorted in the shaped
object. (See below for more about the Distortion Options submenu.)
You can combine the effects of more than one Shape Controls submenu
option in a text object, but you'll find that certain combinations
simply negate each other (for example, you can't both Mirror Left
and Right and Link Left and Right, so TypeStyler won't let you
select those two opposing options together). Any shape in the
Distortion menu can be applied to a selected TypeStyler
object.
Distortion Options
Through the options provided in the Distortion Options... dialog,
TypeStyler allows several different typographical constraints to be
imposed on the characters within a text object. These constraints
can greatly increase the quality of typographical output. They also
allow TypeStyler to create typographical effects which were
previously difficult to achieve.
To better understand the nature of these new shaping options, we
should first have an understanding of the structural elements of
type.
For each character in a font, there is a perfect rectangle which
just encloses it. This rectangle is often called a frame. Frames
are very important to TypeStyler, because the dimensions of the
frames help TypeStyler to size the character to the text object's
shape and to fit adjacent characters together neatly within the
shape.
In an undistorted character, the sides of the frame are vertical,
and the top and bottom of the rectangle are horizontal. Those lines
in the character itself which are vertical, and thus parallel to
the sides of the character frame, are called the side bearings of
the character. The new shaping options in TypeStyler impose
constraints on the shape of the object as a whole, and consequently
on the side bearings of the characters within the object.
The new shaping options are available through the Shape Options...
dialog in the Distortion menu. The shaping options are not
available for circular objects, because circular objects are
constructed in a way that makes the shaping options inapplicable.
Unlike other options in the Distortion menu, the Shape Options...
dialog is available only when there is one active object.
There are four shaping options available under Character Shape:
Flexible, Parallel, Squared, and Rectangular. In addition, the
Shape Options... dialog provides options for selecting Mapping
Precision and also for the alignment of text objects created with
the Rectangular option.
To select a shaping option, click its radio button or anywhere
within the shape itself. Pressing the Tab key will advance the
selection to the next shaping option. Pressing the Option key in
conjunction with the Tab key will cycle the selection in the
opposite direction.
Flexible
Flexible shapes objects, with no constraints applied to the shape
or to the character side bearings. Each character frame is allowed
to distort so that it becomes a quadrilateral a four-sided object,
where the angle between the sides and the top and bottom can be any
value, and where the sides are not necessarily parallel. The tops,
bottoms, and sides of the characters are free to distort. From the
flexible example, it is clear that the side bearings of the
characters do not point in the same direction, but are spread out
as in a fan.
Parallel
The parallel option forces the sides of the character frames to be
parallel to the far left side of the object, and thus to each
other. In addition, the tops and bottoms of the characters are
distorted to fit the shape of the object as cleanly as possible. In
the Parallel example, the side bearings of the characters are all
pointing in the same direction, and the tops of the characters have
been distorted to fit the curve of the shape smoothly.
Squared
The Squared option is a special case of the Parallel option, in
that in addition to forcing the sides of the characters to be
parallel, they must also be perpendicular to the top or bottom line
of the shape, whichever is straight. If neither the top nor the
bottom of the shape is straight, TypeStyler orients the side
bearings perpendicular to an imaginary straight line that is
perpendicular to the left edge of the object. As the squared
example shows, this gives a "squared" effect. As in the parallel
example, the tops of the characters have been distorted to fit the
curve of the shape smoothly.
Rectangular
The Rectangular option is similar to the Squared option, except
that the tops and bottoms of the characters are not allowed to
conform to the shape of the object. The rectangular example shows
that this gives the text object a discrete, stepped appearance.
This is how you get "text along a path".
The ability to curve and distort the tops and bottoms of characters
within a text object while maintaining straight side bearings is
known as vertical arcing. Vertical arcing is prevalent in both the
parallel and squared shape options. The squared shape option
provides a special type of vertical arcing known as plumb curves.
This effect is so called because the side bearings of the
characters are kept straight and vertical, or plumb. Vertical
arcing and plumb curves are standard display type distortions
previously possible only through the use of expensive optical
equipment.
For both the Parallel and Squared shaping options, TypeStyler
restricts the movement of control points during shaping to be
within the channel between the left and right edges of the
object.
This constraint is present to prevent the excessive object
distortion that would occur if the control points could be moved
beyond the left or right edge of the object.
Rectangular Alignment
When the Rectangular shaping option is selected, the Rectangular
Alignment options Align To Top and Align To Bottom become
available. Align To Bottom is the default. The rectangular example
in the Character Shape window will show the appropriate
alignment.
Precision Mapping
TypeStyler provides the option of converting all of the straight
lines in the characters of a text object to Bezier curves. For
those object shapes in which the top or bottom is curved,
converting the straight lines of characters to Bezier curves allows
TypeStyler to fit the text much more tightly to the shape, The
check box Curve Straight Lines turns this feature on and off. For
all shaping options except Rectangular (for which it is not
applicable), the default is on.
Curve Straight Lines can provide greatly improved typographic
quality, especially for those text objects which have curved Shaper
lines and whose text is predominantly made up of straight
lines.
Beneath the check box there are two radio buttons, Faster and
Better. These instruct TypeStyler as to the precision with which it
should calculate the fitting of curves to shapes. Faster is the
default, and is more than adequate for all but the most severely
distorted curves. Better fits the curves slightly better, but it
takes much longer and the difference in quality is only discernible
in rare instances when severe curves induce kinking which the
Faster setting cannot smooth satisfactorily. The concave TEXT
graphic in the dialog shows the difference in quality between the
two selections.
Image Distortion
When the Clip is selected the image in the distorted object is
clipped. When Distort is selected the filled image is distorted to
take the shape of the object.
The Shaper Tool's Relation to the Shape
Menu
Options in the Shape Menu determine how the Shaper tool modifies an
object, often by protecting one or more facets of a shape while
other facets are changed. TypeStyler is designed to continue
approximating the basic shape and style of an object as you distort
it.
When you select the Shaper tool, only the most appropriate Shape
menu options for the selected object are check marked in the Shape
menu. Options that are inconsistent are not checked, and if you
click them, they will replace the previous selections. For example,
if you try to select Mirror Left and Right after you've selected
Link Left and Right, the mirror command will override the link
command.
Shape Controls
The Shape Controls submenu allows you to set how the object's
Shaper lines are controlled. One object must be selected and the
Shaper tool must be active. Each of the options are described
below.
Independent Controls
The Independent Controls option (Option-Command-I) lets you
individually manipulate the Shaper line control points that shape
your object, with no linkage to other control points. Independent
Controls deselects the following Link and Mirror options, if any
are selected.
Link Top and Bottom
You can manipulate both the top and bottom Shaper lines and control
points of an object in tandem by selecting Link Top and Bottom
(Option-Command-J). With this setting, the top and bottom Shaper
lines are identically adjusted; whichever way you move one Shaper
line or control point, its counterpart moves in the same
direction.
Mirror Top and Bottom
Mirror Top and Bottom (Option-Command-K) reverses the linkage
between the top and bottom Shaper lines. With this setting,
adjustments to the Shaper lines' or curves' endpoints and control
points are mirrored. Dragging one Shaper line or curve causes its
counterpart to move equally in the opposite direction.
Link Left and Right
You can manipulate both the left and right sides of Shaper lines in
tandem by selecting Link Left and Right (Option-Command-L). With
this setting, an adjustment to a Shaper line or control point on
one side of an object, causes the opposite Shaper line or control
point to move equally in the same direction.
Mirror Left and Right
Mirror Left and Right (Command-M) reverses the linkage between the
left and right Shaper lines. With this setting, adjustments to the
Shaper lines' or curves' endpoints and control points are mirrored.
Dragging one Shaper line, curve, or control point causes its
counterpart to move equally in the opposite direction.
Curve Top
You can convert the top Shaper line of an object into a Bezier
curve by selecting the Curve Top option (Command-Y). The result is
a line with two mid-line control points that look like small x's,
and the usual endpoints. You shape the curve by dragging the
control points and endpoints. For specific instructions, see "Curve
Top and Bottom Shaper Lines" below.
Curve Bottom
You can convert the bottom Shaper line of an object into a Bezier
curve by selecting the Curve Bottom option (Command-H). The result
is a line with two mid-line control points that look like small
x's, and the usual endpoints. You shape the curve by dragging the
control points and endpoints. For specific instructions, see "Curve
Top and Bottom Shaper Lines" below.
Double Beziers
TypeStyler shapes objects by fitting them into an envelope defined
by an upper and lower Shaper line. By selecting Double Bezier in
the Shape Controls menu each Shaper line is defined by two Bezier
curves. This enables more precise shaping control, and allows for
the creation of shapes based on compound curves having two
inflection points per Shaper line.
These selections are only available when the Shaper Tool is active.
Selecting Double Bezier Controls adds a second set of Bezier
control points to the object:
Once Double Bezier Controls has been selected, the Smooth Center
Joins selection becomes visible. This is an option which affects
the point which separates the Double Bezier curves on the Shaper
line. By default, this option is not active, and the two Bezier
curves are independent. With the option selected, the two Bezier
curves become interdependent such that the entire Shaper line is
made smooth and continuous. This is best illustrated with an
example. The Double Bezier example on the left does not have Smooth
Center Joins selected, and so a peaked center point is possible.
The example on the right does have the option selected, and the
peaked center point has been smoothed.
Using the Temporary Override Shape Menu Key
Commands
Override key commands are available to temporarily activate Shape
menu commands while you are shaping a text object. These commands
use the same letters as the permanent command key equivalents in
the Shape menu (only you do not press the Command key). The
temporary commands apply only to the currently selected object and
the operation you want to perform; as soon as you select another
option or tool, previous Shape menu selections are restored.
For example, to "tweak" a single control point without disturbing
the settings in the Shape Options submenu, press and hold the "I"
key. You can now move each control point separately. Release the I
key and the control points will return to their previous
settings.
I - Independent Control
J - Link Top And Bottom
K - Mirror Top And Bottom
L - Link Left And Right
M - Mirror Left And Right
Note: There is no temporary override command to Link or Mirror Top
and Bottom when you have a circular object selected; otherwise, the
temporary key commands apply to circular objects just as they do to
polygons.
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